The A to Z of Dance

Dance is a wonderful thing. The late Martha Graham said it was the “hidden language of the soul, of the body.” If the language of dance were to have an alphabet, it might look a little something like this.

Courtesy of i-D Magazine and Diesel, the A-Z of Dance showcases Diesel’s new flexible jean pant, and attempts to educate you on the popular dance styles that you’ve seen and a bunch that you might not be familiar with. It’s a pity that “P” went to pole dancing and not to local favourite, pantsula.

[via HuffPo]

We Review: Castlevania: Lords of Shadow 2

If memory serves, we quite liked Castlevania: Lords of Shadow in 2010. It seems like an eternity but the wait for the game’s sequel is finally at hand. To recap, during the course of the prior Lords of Shadow game, the protagonist, Gabriel Belmont, had been turned into Dracula, or Dracul, or Drac, or D. Depends on how well you know him (according to Eddie Izzard, anyhow). Despite his death at the end of Mirror of Fate at the hands of his son and grandson, he somehow got better, and the story now continues in Lords of Shadow 2. Is this game meaty and juicy enough for you to sink your teeth into, or is it a dirty neck that’s likely to leave a bad taste in your mouth? I sharpen my fangs and find out.

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We Review: Yoshi’s New Island

In the dying days of the era of the SNES (1995, to be precise), a game called Super Mario World 2: Yoshi’s Island debuted. What made the game fascinating, more so than many other games on the console, is that it used a chip inside the cartridge to perform graphical tricks that were heretofore unseen on the SNES. It was a masterpiece of a game, with a whimsical art style and brilliant new music, both of which were unseen in Mario games before. It was an instant hit, and went on to sell 4 million copies and keep the SNES afloat for a few more years. I remember playing it years ago and loving everything about the game. And of course, the term “Nintendo Hard” applied just as much to this game as other games that have earned this dubious honour. Yoshi’s Island saw a remake for the Nintendo Gameboy Advanced, and then again for the Nintendo DS. Now we have the game’s true sequel: Yoshi’s New Island for Nintendo 3DS. Is it as ground-breaking and amazing an experience as the first Yoshi’s Island game was? Let’s take a trip to the New Island and find out.

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Don’t Blink in This Terrifying Doctor Who Short Film

In this short film by Whovian John Smith, the viewer is placed in a spooky rain-soaked maze with nothing more than a dinky flash light. Around a few corners, and we are suddenly faced with one of those psychopathic hunters, the Weeping Angels. What happens next — do we heed any of the Doctor’s advice or does this cat-and-mouse game end badly for us? Find out in STONE.

[via io9]

We Review: Tales of Symphonia Chronicles

Tales of Symphonia was one of the most successful Tales games to ever grace the now-aged Playstation2 and now-defunct GameCube, and it saw a followup, oddly enough, on the Wii with Tales of Symphonia: Dawn of the New World. The games were so popular, in fact, that they’ve given rise to books, manga, audio dramas (Japan only, sadly), and four anime films. The two games have been remastered in HD and brought together again for the PS3, now titled Tales of Symphonia Chronicles. Fans of JRPGs would be well advised to join me in this review—I have a few good tales of my own to regale upon you.

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Gravity, With a Twist

Alfonso Cuaron’s Gravity took many a breath away. Those who saw the film may be interested to know that the director has a darker alternative ending in mind, one that would have crushed the spirits of our good Dr. Ryan Stone.

An alternate opening sequence has recently come to light and Gravity would have turned out differently had it not been rejected by the studio. It’s super-cool. Check it out below.

[via @RiaanWest]

We Review: Dark Souls II

Four years ago, we reviewed the sleeper hit Demon’s Souls. It popularized a bare-bones RPG where everything was trying to kill you, and where being killed was the best start to a game ever. It was followed up by a more popular Dark Souls, which made its debut on non-PS3 consoles, and now we have the direct follow up, titled Dark Souls……II. Ready to die again? And again? And again? Good! Let’s get going.
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Play This: 2048

Numbers, numbers everywhere. Italian developer Gabriele Cirulli’s numbers game 2048 is becoming a viral sensation. Some go so far as to say it’s the addictive successor to Flappy Bird.

In a concept that is similar to Asher Vollmer’s Threes, 2048 is a game where you need to combine numbers on a 4×4 grid until you unlock the magic tile of 2048. Each move introduces a new number onto a board and while it might be deceptively easy to get started, it’s another thing altogether to reach your goal.

Play 2048 for free at http://gabrielecirulli.github.io/2048 and let us know how you did.

[via @phaezen]

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