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We Review: Injustice: Gods Among Us

Superheroes are some of the most revered characters in fiction, and every now and again, someone tries to make another superhero video game. Mostly, they tend to suck. So it’s with mixed feelings we received Injustice: Gods Among Us. Is it superpowered? Or is the transferal to a digital medium its proverbial Kryptonite? Let’s find out.

We Review: Star Trek: The Video Game

Like a certain sexually transmitted disease, it seems that we’ll never be rid of shameless game tie-ins. Just a few weeks ago, The Walking Dead: Survival Instinct was met with some disdain from gamers and critics alike for being dead boring. And now, Star Trek the video game comes under fire. Despite the (best?) intentions of the developers, by the time the last credit has rolled, Star Trek does nothing to stem the tide of tired tie-ins. A terrible movie may be finished in an hour or two but game tie-ins often need to be endured for much longer. Several hours later and I’ve concluded the captain’s log on Star Trek, a video game that does not reach warp speed but sputters into mediocrity.

We Review: Sniper: Ghost Warrior 2

Sniper: Ghost Warrior 2 is the sequel to the original Sniper: Ghost Warrior (Ed: Your observations are simply stunning in their accuracy.) and, while other FPS games tend to focus on fast action, teamwork, and hordes of enemies hell bent on filling you with so much lead that they could use you as a pencil, Sniper focuses on a single aspect of the FPS genre. Killing silently and efficiently. Preferably from a gooooood distance.

We Review: Lego City Undercover: The Chase Begins

TT Games have been making Lego games for…ooh, almost a decade now (the first Lego Star Wars game appeared in 2005). Many of the games were based off existing stories and characters, but the time has come for new Lego characters to emerge as video games. Enter Chase McCain in Lego City Undercover: The Chase Begins. Let’s hit the streets of Lego City and see if we have what it takes to keep the City safe.

We Review: Naruto Shippuden: Ultimate Ninja Storm 3

It’s that time of year again when we faithfully review the latest game in the Naruto series. Ultimate Ninja Storm 3 is the direct sequel to Ultimate Ninja Storm 2 (and not last year’s Ultimate Ninja Storm: Generations, which was more of a filler game). Hope that clears up any minor confusions. I take up my shuriken and kunai, dust off my headband, and head into the battlefield to see what the latest game is about.

We Review: BioShock Infinite

Irrational Games’ new action shooter BioShock Infinite leaves its watery home and heads to a new lofty, fantastical setting. The trip there hasn’t been smooth sailing though, with developmental delays and a small cover art crisis. Has the wait been worth it? Is it just another BioShock in the sky? Find out after the jump.

We Review: Gears of War: Judgment

Gears of War: Judgment is the latest game in the sci-fi Gears of War series, detailing the war between the Coalition of Ordered Governments (COG) and the planet Sera’s native locust. I play through this game to find out whether the Gears grind smoothly, or whether it’s just a spanner in the works.

We Review: God of War: Ascension

Kratos is back. But he might not be the same person you remember from the tumultuous goings-on in God of War III. God of War: Ascension isn’t a continuation; it is actually a prequel to the original game that takes place a few months after Ares played a trick on our anti-hero. Kratos is reeling from his mistakes and hounded by visions. The Ghost of Sparta is pursued and imprisoned by the three great Furies for breaking his blood oath to Ares. Breaking free from his shackled nightmare, Kratos takes his first steps on the long and bloody road to freedom and redemption.

We Review: Tomb Raider

Lara Croft is back. Crystal Dynamics, best known for developing Legacy of Kain, were tasked with rebooting the venerable Tomb Raider series. Thanks to their efforts, we see a whole new side to the much-loved Lara Croft, and it’s “M” for mature.

We Review: Metal Gear Rising: Revengeance

Hideo Kojima’s Metal Gear series celebrates its 26th anniversary this year. It’s a party to which I had no interest in attending, figuratively speaking. Since the first “Metaru Gia Sorid” on PS1, I’ve skirted around the game. It’s no secret that I don’t have the attention span for sneak-em-ups and the thought of travelling around in cardboard boxes and enduring feature-length cutscenes was not for me. I have subsequently missed every successive Metal Gear game across all the platforms. Until now.

So why is someone like me without any interest in the Metal Gear franchise, so enthused to play Metal Gear Rising: Reveangeance? Did the flurry of media lure me on board the hype train? Truthfully, yes. Not once during the extreme frenetic trailers, did I think of the possibility of stealth and death-by-cutscene creeping into this new game. All I wanted to do was slice people up into teeny tiny hors d’oeuvres.

So how does Metal Gear Rising: Reveangeance (henceforth shortened to just “Revengeance”) play for someone who is unburdened of experiencing past Metal Gear games? The answer lies in wait, after the jump.