In the dying days of the era of the SNES (1995, to be precise), a game called Super Mario World 2: Yoshi’s Island debuted. What made the game fascinating, more so than many other games on the console, is that it used a chip inside the cartridge to perform graphical tricks that were heretofore unseen on the SNES. It was a masterpiece of a game, with a whimsical art style and brilliant new music, both of which were unseen in Mario games before. It was an instant hit, and went on to sell 4 million copies and keep the SNES afloat for a few more years. I remember playing it years ago and loving everything about the game. And of course, the term “Nintendo Hard” applied just as much to this game as other games that have earned this dubious honour. Yoshi’s Island saw a remake for the Nintendo Gameboy Advanced, and then again for the Nintendo DS. Now we have the game’s true sequel: Yoshi’s New Island for Nintendo 3DS. Is it as ground-breaking and amazing an experience as the first Yoshi’s Island game was? Let’s take a trip to the New Island and find out.
In this short film by Whovian John Smith, the viewer is placed in a spooky rain-soaked maze with nothing more than a dinky flash light. Around a few corners, and we are suddenly faced with one of those psychopathic hunters, the Weeping Angels. What happens next — do we heed any of the Doctor’s advice or does this cat-and-mouse game end badly for us? Find out in STONE.
Tales of Symphonia was one of the most successful Tales games to ever grace the now-aged Playstation2 and now-defunct GameCube, and it saw a followup, oddly enough, on the Wii with Tales of Symphonia: Dawn of the New World. The games were so popular, in fact, that they’ve given rise to books, manga, audio dramas (Japan only, sadly), and four anime films. The two games have been remastered in HD and brought together again for the PS3, now titled Tales of Symphonia Chronicles. Fans of JRPGs would be well advised to join me in this review—I have a few good tales of my own to regale upon you.
Alfonso Cuaron’s Gravity took many a breath away. Those who saw the film may be interested to know that the director has a darker alternative ending in mind, one that would have crushed the spirits of our good Dr. Ryan Stone.
An alternate opening sequence has recently come to light and Gravity would have turned out differently had it not been rejected by the studio. It’s super-cool. Check it out below.
Four years ago, we reviewed the sleeper hit Demon’s Souls. It popularized a bare-bones RPG where everything was trying to kill you, and where being killed was the best start to a game ever. It was followed up by a more popular Dark Souls, which made its debut on non-PS3 consoles, and now we have the direct follow up, titled Dark Souls……II. Ready to die again? And again? And again? Good! Let’s get going.
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Pharrell William’s unbelievably catchy tune is giving everyone the feel-good vibes. If that’s just too Happy for you, you might enjoy these two sombre makeovers, one from The Gregory Brothers and the other an equally glum orchestral piece from French musician, Woodkid. Clap your hands after the jump.
Numbers, numbers everywhere. Italian developer Gabriele Cirulli’s numbers game 2048 is becoming a viral sensation. Some go so far as to say it’s the addictive successor to Flappy Bird.
In a concept that is similar to Asher Vollmer’s Threes, 2048 is a game where you need to combine numbers on a 4×4 grid until you unlock the magic tile of 2048. Each move introduces a new number onto a board and while it might be deceptively easy to get started, it’s another thing altogether to reach your goal.
Play 2048 for free at http://gabrielecirulli.github.io/2048 and let us know how you did.
Times are tough and if budgeting is not a word in your vocabulary getting from one pay day to the next can be quite the challenge. Nic Smal and Gareth Allison know (and share) your pain, and express it the best way they can.
In PAYDAY, the duo go on a roller coaster of emotions from highs where every meal is ribs to the lowest of lows where clothes pegs are French fries.
Back in 1998, Eidos released Thief: The Dark Project as a massive “up your ziggy with a wahwah brush” to the entire first person shooter genre. As you probably already know (but which, for the sake of narrative flow in a review, I’m going to tell you again), the game eschewed the “3 guns a-blazing, 2 foes a-dying, and a partridge in a pear tree” style of FPS that was made popular by Doom, Hexen, Quake, and Unreal. Instead, it opted for a “tread softly and carry a big bag for loot” approach. First person stealth! How novel! And of course, the game was an instant success. So now in 2014, we have the highly-anticipated reboot of the game, simply titled “Thief”. Let’s open the bag of loot and see what we’ve absconded with. Continue Reading →
You may have heard that it’s not the voltage that kills you, but the current. Indian electrical engineer/masochist Mehdi Sadaghdar (ElectroBOOMGuy) decided to test this in his own dangerously hilarious style. Be warned, some colourful language.
To see more of Sadaghdar’s sparky videos, head to YouTube.
[via SA Gamer]