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Striking a balance between ingenuity and refinement

A lot of retro games are doing the rounds these days. The most celebrated video games are being re-launched to attract the 90s generation. These games are becoming successful because of the nostalgia surrounding them. Do you think the current generation finds these retro games interesting? I wonder.

These days the games are designed and executed from a commercial point of view. There’s a myriad of aspects people consider when choosing a game. In comparison, online betting is much easier these days! For example, Betway is a very user-friendly and popular online bookmaker where you can find all the best betting offers in one handy place.

Once a particular genre gets famous a lot of similar games flood the market because they sell easily. But what if someone wants to develop a simple and short game, play it safe, will it fail to compete with the graphic-intensive games from big studios?

No shortage of hit games

The last ten years proved to be instrumental in putting an end to the stronghold pop culture had on the game industry. Labels such as GTA, Uncharted, and Metal Gear Solid have compelled the industry to move towards creating cinematic experiences.

Game design took a more structured form in that different studios started associating themselves with a certain genre. This gave them the liberty to focus on any one aspect of game design. Creating a good plot became some developers’ priority while others focused more on gameplay.

These high end games in the triple A category gained instant success despite being super expensive. The market kept growing and games with fantastic visuals and heavy price kept coming in. Red Dead Redemption 2 is the perfect example of one such game.

This does not mean there is no space for the indie industry to grow. Not all the gamers look for graphics and a lengthy plot.

Can Indie titles survive against the triple A wave

Even if the triple A titles try to distinguish themselves from competitors either aesthetically or by changing gameplay there isn’t really much of a difference between the content of the game. There have been phases in the evolution of triple A games for example genres like mascot platformer, survival horrors, etc dominated for a specific period of time. So the games during a particular era end up being all similar.

So it falls to the indie titles to bring in new content. Now the focus of indie titles always has been ingenuity. They want to provide their customers a unique experience. The technological advancements have made it possible for the indie developers to rival the big studios in terms of production and create games of equal quality.

But what about the small indie titles that are falling too short of the quality triple A offers. In the same year as Super Mario Odyssey, a really good game Yooka-Laylee went unnoticed.

And that is the real challenge before the small indie titles. They must find a balance between the graphic quality and the story, which must not be too short.

We Review: Detective Pikachu

Detective Pikachu for Nintendo 3DS piqued my interest when I first saw the trailer, mostly because it was unlike anything else in the Pokémon universe of games. A Pikachu with a grumpy, old-man personality? A Pikachu that’s a bit of a lech? It’s weird enough to prompt a closer look at the whodunit game from developer Creatures Inc. Will we solve the case? I grab my magnifying glass and don deerstalker hat to find out.

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Responsible borrowing with FNB

As much as I don’t like talking about it, the role of money in our society is monumentally important. It drives everything and as Liza Minnelli and Michael York famously sung in the (1972) film Cabaret, the clinking, clanking sound of money can make the world go round.

Life is hard. You know it, I know it. Sometimes we need a little help with our money, whether it be for a fanciful thing that we impulsively want or a long term family plan, or anything in between. If you want a thing but don’t necessarily have the money for that thing, you’re going to have to borrow that money.

There are multiple banks available to lend you money, and today I’d like to talk to you about one of those banks that I have a personal experience with — FNB. Full disclosure, this is a paid for promotion, however that doesn’t affect the opinions expressed here.

Before we delve into that, let me take a moment remind you that all of the features discussed below are available from FNB’s fantastic mobile App that is available on both iOS and Android. I use it for practically everything, and accessing the variety of features via the App is by far and away the most convenient approach.

One of FNB’s tenets is relevant and responsible borrowing solutions and their message of “The future of help is to help people, help themselves” can be seen in the different options available to their customers. Let’s take a look at them, shall we?

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Don’t blink! Robot solves Rubik’s Cube in 0.38 seconds

This robot can solve a Rubik’s Cube in the blink of an eye.

Made by messieurs Ben Katz and Jared Di Carlo, the robot uses several motors and two PlayStation Eye cameras. The researchers say with further debugging they hope to improve the time. See their development blog for info on the machine, including outtakes when things went awry.

[via Mashable]

Roll, Player: Museum

Hello there. It’s dice to meet you.

If you’ve found this page, you likely have an interest in board games, puns, or museums. Luckily for you, I have two of the three things covered in this post. Be warned though, none of this commentary comes from an experienced board gamer; far from it. My history with modern board games started in August. This year.

As someone who has recently got into modern board games, the library of board games out there is staggeringly huge, in a multitude of types, categories, and involved mechanisms. I’m always on the look out for games that are easy to understand and will attract multiple plays. In our household, it’s either laying down trains across America in Ticket to Ride, scrambling to gold in The Quest for El Dorado, or building the best habits in Barenpark. From all that I’ve seen of this following game, I think it might check all the boxes of a fantastic gateway game.

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We Review: New Style Boutique 3: Styling Star

New Style Boutique 3 (known as Style Savvy in the US) is a game that sees you in the role of a fashion boutique owner trying to enfashion a lackluster town. It’s the fourth game in the New Style Boutique series (hence the 3, of course, because video game numbering sequence make perfect sense, don’t they, Street Fighter 2?). All of the games in the series had been very well received, so it was with some measure of curiosity that I approached this game to figure out what the attraction was.

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We Review: Super Mario Odyssey

The first true Mario game for the Nintendo Switch is finally here, and we get a chance to review Super Mario Odyssey in all its glory. After all, a Nintendo console would not be a Nintendo console without a Mario game to go with it. Got your overalls on? Then let’s jump straight into the review.

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We Review: Marvel vs Capcom Infinite

Marvel and Capcom have been tag teaming to make fighting games since the late 1990s and early 2000s. The fourth title in the series (or sixth if you include the original vs Street Fighter games) is titled Marvel vs Capcom Infinite. Because it features the Infinity Stones, geddit? The game has a roster of brawlers that cover multiple IPs from both sides, giving you tons of choice. Get your super powers and fighting words ready as we take on this review.

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We Review: Story of Seasons: Trio of Towns

Story of Seasons is what resulted after a spat between two warring video game publishers fought over popular IP Harvest Moon. I covered the history of this in my Harvest Moon review, so now I have a chance to see how the other half lives in Story of Seasons: Trio of Towns. Is a farming game just a farming game? Or is it a version of Animal Crossing with humans in it? Grab the scythe on the way out to reap what I’ve sown in this review.

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We Review: Everybody’s Golf (PS4)

Everybody’s Golf is a staple of the Playstation brand by now, so I’m definitely not surprised to see it pop up on the Playstation 4. The last I played Everybody’s Golf by developers Clap Hanz was when the Playstation Vita launched back in 2012, and I really enjoyed it, so I was happy to see it return to my screen. I grab my tees and yell for my caddy as I review Everybody’s Golf to find out if it truly is for everybody.

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