When it comes to the world of racing, you have the simulation fanatics, the burnout fiends, those with the need for speed. And then there are the MotorStormers. These mental thrill-seeking junkies were first spotted on the vertigo-inducing mountains of Monument Valley, and then running amok on the sun-kissed shores of a lush Pacific island. And now in their latest excursion, the crew travel to wholly new playground, a city on the verge of collapse. Earthquakes are the heralds of the coming apocalypse and for normal people that is a massive inconvenience but for the MotorStormers, the hair-brained idea to have them racing in, around, and through these disastrous events is an inspired one; to them, the end of the world couldn’t have come sooner. Join me as I suit up, strap in, and put foot in MotorStorm: Apocalypse. My race to survival continues after the jump.
It’s been four years since Eden Games essentially pioneered the M.O.O.R. (Massively Open Online Racing) genre with Test Drive Unlimited. The Test Drive series, which has been with us since the 8-bit era, has become all kinds of irrelevant and was in dire need of a massive engine overhaul and a shiny new paintjob. To an extent they succeeded. The game was moderately successful, and perhaps benefited from being launched when the Xbox 360 was still swaddled in diapers, and there simply weren’t many racers available in the “next-gen” market at the time. It certainly was a unique arcade-racer, with over 1,000 square kilometers to explore on the Oahu Island , jump-in competitive multiplayer racing, and a dollop of Sims-like management thrown in for good measure.
Fast forward to 2011, and TDU2 has finally been allowed to leave the starting grid after spending a sizeable amount of time in development hell. Will it pull away from the pack in a haze of burning rubber and receding tail-lights, or will it choke to a stuttering halt on the first straight? Find out after the jump.