Marvel and Capcom have been tag teaming to make fighting games since the late 1990s and early 2000s. The fourth title in the series (or sixth if you include the original vs Street Fighter games) is titled Marvel vs Capcom Infinite. Because it features the Infinity Stones, geddit? The game has a roster of brawlers that cover multiple IPs from both sides, giving you tons of choice. Get your super powers and fighting words ready as we take on this review.
Resident Evil has been kicking around for a good number of years now. The first game, which appeared on the original PlayStation, was an instant hit, lauded for its use of tension and zombies. The game also introduced us to the evil Umbrella Corporation, and spawned books, movies, and more video games. At around the Resident Evil 4 point, it left its horror roots and went more action-y, culminating in the strange mess that was Resident Evil 6. We still enjoyed the remake of the first game (reviewed here), but we were excited to get our hands on Resident Evil 7, rumored to have its return to the original’s creepiness. Did it? Let’s peek around the corner and find out.
The Street Fighter series has been going for a long time, and is still hailed as one of the most important fighting game series out there. The original game appeared in video game arcades (remember those, dear reader?) many years ago, probably long before many of you were even born. I still have fond memories as a youngster of watching expert players pull off those moves with the finesse and grace of a ballet dancer, and then trying to emulate those moves myself. This, of course, came with a limited measure of success. It eventually also became a running gag that Capcom had no idea how to count to three, given that the highly-successful Street Fighter II was followed with Super Street Fighter II, Street Fighter 2 Championship Edition, Street Fighter II Alpha, and so on. Now, many years later, we’ve not only seen Street Fighter III, but also Street Fighter Alpha, Street Fighter IV, and now we have the chance to review the latest game in the series, Street Fighter V.
Monster Hunter is one of those series that has been around for about…oh, three hundred million years (Ed: 11 years) and has spawned over a thousand sequels (Ed: Once again, closer to 10. Your concept of scale—it worries me), with the first game being available on the PlayStation 2 in 2004. At current, the series has over 30 million in sales (Ed: Actually, this one is correct. For once) and I guess you can say it’s one extraordinarily popular video game series. I grab my sword, my bow, and MY AXE and wander around in search of dangerous prey to review this game.
One of the most beautiful games in existence makes an HD return to the PlayStation. Thanks to the wonderful folks at Capcom, I got a chance to review this game. Does it stand up to memory? Is it still as good as before? Let me paint you a (verbal) picture of what I found.
In the wake of such epic fantasy RPGs as Skyrim and Kingdoms of Amalur comes a new IP, Dragon’s Dogma, which promises to be full of dragons, ghoulies, ghosties, and long-leggity beasties. And, of course, all this comes with a healthy dose of killing aforementioned things that go bump in the deep, dark night. And it has sidequests, too, because everyone loves a good sidequest. I sidequested through the this game to see how many dragons I could kill by the end of it.
Marvel vs. Capcom 3 is not a game to be reviewed lightly: it is probably one of the most anticipated fighting games of the year (Ed – right up there with Mortal Kombat 9!), and at the top in terms of genre. When Marvel vs. Capcom debuted on the Playstation and Dreamcast in 1999/2000, it revolutionised the fighter genre with its flashy combos, fast pace, and fan-favourite characters. Marvel vs. Capcom 2 took this model and advanced it: 56 playable characters, 3 vs. 3 match-ups, hyper combos the size of your screen, and the unique feature of making me hear Ringo Starr scream “I got blisters on me fingers!” in the background.
Marvel vs. Capcom 3—amidst much hype—needed to not only match the expectations of the die-hard fans, but also accommodate fans new to the series and genre. It did this perfectly and in style.
You can easily pick up a controller, jump into Arcade mode, and mash some buttons together to pull of some awesome hyper-combos with little practice. This is not the extent of the depth of this fighting game, however. MvC3 will go as far as you can, all the way to the 3-teamed hyper combo finish line.
Read more after the Super Jump.