When Star Fox appeared on the scene for the Super Nintendo, it blew everyone’s minds at the time. It featured 3D polygonal graphics on a console that wasn’t supposed to be capable of it thanks to an extra chip in the cartridge called the SuperFX. Furthermore, the game was an insane amount of fun because it deviated quite strongly from the usual platformers that were the order of the day. Star Fox made a reappearance on the Nintendo 64 in Lylat Wars, and once again broke the mold by being the first game with rumble. It made a few, less notable appearances again on Gamecube and now, 10 years after the last home console Star Fox game, we have Star Fox Zero on the Wii U. Get suited up and I’ll meet you in the briefing room for the review.
If you’re not mainly a PC gamer, you might not be aware of Don’t Starve, a ridiculously successful indie minecrafty roguelike that came out in 2013. Its main claims to fame were the Burtony-Goreyesque graphics and the fact that you were dropped into the game with nary a clue about what to do, and then you just went ahead and did it anyway. Oh, and you die a lot. Do you like games where you die a lot? Unlike many roguelikes, it’s acutally more Rogue-ish than usual, and I’ll explain why.
If you haven’t yet heard of Shovel Knight, then you’ve probably no interest in gaming’s glorious 8-bit past. Shovel Knight was created as a homage to the wonder of 8-bit console gaming (with a few minor tweaks). He’s quite literally that: a knight armed with naught but a humble shovel to dig his way out of trouble. I take my vorpal
sword shovel in hand, and off I trundle to seek the manxome foes.