Even though the PlayStation Vita is a 19 months into its life cycle, fans of the FPS genre haven’t had much to crow about. Developer Nihilistic created Resistance: Burning Skies, the very first twin-stick FPS title for the Vita but set the bar lower than a snake’s belly. Embarrassingly, the very same developer put in another uninspired effort towards the end of 2012 to produce one of the worst titles in the popular Call of Duty franchise: Black Ops Declassified. Roll on September 2013, and Killzone: Mercenary tries to impress the masses that have long given up on a solid FPS on their portable games console. Is third time the charm, could this be the “killer app” Vita users have been waiting for? Find out after the jump.
It saddens me to write this review. I’m trying hard to look on the positive side of Duke Nukem Forever, but every time I try to see the positive, the game throws my childhood memories into disarray and shatters my last few shreds of hope and I find myself back on the dark side. I had hoped that despite all the bad press, sheer nostalgia would keep me pushing through. As it turns out, nostalgia just is not enough. Find out why after the jump.
War. What is it good for? Edwin Starr’s assertion of “absolutely nuthin’!” was perhaps a bit premature, and who could blame him? I doubt anyone back in the 70s could have predicted that video games based around all kinds of small and large-scale wars would become the preferred genre of choice for the dude-bro generation, and generally being good for lining the pockets of the publishing studios. While it’s widely accepted that the gritty, war-machine FPS genre is over-saturated, it’s certainly not stopping developers from churning out game after game, stacking them on a steadily rising pile that’s sure to come crumbling in on itself at some point (or perhaps it already has?)
Codemasters’ Operation Flashpoint: Red River is the latest installment being added to this pile. Is it relevant? Does it warrant your hard-earned money, and is it worthy of your attention? If said attention span is fairly short, the answer’s probably not. Find out why after the jump.
First-person-shooter fatigue. It’s a not entirely uncommon syndrome, and I’m suffering from it. In an already overcrowded genre, with multiple development studios trying desperately to chip away at the market share owned by the Call of Dutys and Halos of this generation, I’ve recently become largely disinterested in anything that proffers the “first-person-shooter” moniker. Lately, I can stomach only so many variations of “Capture The Flag” or “Team Deathmatch” before I start losing interest faster than you can say “kill/death ratio”. After taking a break of sorts, purposely avoiding the genre for little more than a year, my self-imposed hiatus ceased with the recently released Killzone 3, and now (the purpose of this rather long-winded introduction) Kaos Studios’ Homefront. My full impressions after the jump.