We’ve seen enough documentaries to know that the universe is rather large. These shows have compared the relative sizes of the planetary bodies in our solar system and taken us on trips to distant worlds in outer space. And projects like THINGS (The HI Nearby Galaxy Survey) have gone to great ends to catalogue the galaxies that have been observed thus far.
The Scale of the Universe is an informative Flash that shows the universe from the tiniest particles at fractions of a yoctometre (10-24 of a metre) to humans to giant nebulas that look like testicles to the very edge of what we can observe, many many gigaparsecs away.
If you’ve been on the world wide webosphere in the last eight years, you may have come across a Flash cartoon featuring some badgers performing calisthenics. If this doesn’t ring a bell, refresh your memory by clicking here. The song’s creator, Weebl, is bringing that Internet classic back, this time to the tunes of dubstep. Check out Guess I Got My Badger Back.
In 2009, a flash games called Super PSTW Action RPG was released on the popular entertainment portal, Newgrounds. This rather crudely animated piece solely used the space bar for interaction. Some people especially liked that, others did not. Axman13 was one of those people and summoned all of this fury into writing a review wrought with so many errors that the Grammar Police would have issued him a life sentence for his crimes.
i reley dont wan to say this, but i have to now.
this game is so esey. i mean, all you do is hit the spacebar. thats it! how is this an RPG anyway? you cant contrail anything but what it says on the screen! what if i didnt want to buy the potion? what apout quests? all you can upgrade is stranth? there is no way you can lose to the boss at the end! this game is crap! its not even an RPG at all! i mean look at it! in what way is this supposed to be an RPG if you can do quests and stuff? all you do is press one butten the entier time! explain to me! the athore coments al totol lies! is it supposed to be stick dudes? i dont even know how this damn game got the daily 3rd prize, or a rating of 4.26!
pepole think this review is worthles.
go ahead! say it! i dont care! im just trying to make a point here!
blam this piece of crap!!!!
P.S the only reson im giving this a 1 is beacuase the voices where pretty good. but thats it!
Rather than deride axman13 on his poor sentence formation, a fellow Newgrounds user by the name of D-Mac-Double created a DRAMATIC voice track for Axman13’s words. And almost a year later, another Newgrounds user, RicePirate, has created an epic typographical version of the narration of the badly-written review. It’s called Dot Dot Dot, check it out below or see the high quality version at Newgrounds.
In one of the most striking music visualizations I’ve seen, the video for the single “Soy Tu Aire” by Spanish band Labuat lets you use the mouse to control the movement of an inked line as it moves across the canvas. The site records your effort and at the end of the song, you can re-play it.
It’s beautiful stuff. Check out Soy Tu Aire and let us know what you think.
Evacuation is a game about blasting aliens out of spaceship airlocks to their death. If that’s not fun enough, pretend the aliens are your bosses ;)
Aliens have invaded the cargo freighter, and resident ‘tard Brett jettisoned the guns accidentally. The only option is to evacuate the hold. Click the doors to vent aliens into space, but try not to evacuate the crew. The captain must be kept alive at all costs as he’s the only qualified pilot.
Auditorium is a fantastic, relaxing puzzle game composed of music and light. In each level, you need to manipulate the flow of light towards what look like equalizer boxes. You can move the directional buttons, and click and drag the edges to herd the light. When all the boxes are full, you proceed to the next level.
Auditorium is a really intriguing and addictive multisensory experience — part puzzle game, part light sculpture, part musical instrument – Peter Cohen, Macworld
Breakout is an arcade classic that was first introduced in 1976, and pretty is boring and dated these days. But not any more.
Yoshio Ishii, of Nekogames, has reinvented the classic in his latest game, Redesigning Breakout. It uses the same basic form of Breakout gameplay, but every time the ball hits the paddle, it’s sent off at super-fast speeds, and will return to a slower velocity if you let it hit the bottom.
Gather up your reflexes, and eliminate the blocks before the clock runs out! Play it below or go to NEKOGAMES – via Random Good Stuff.