Ridley Scott’s 1979 sci-fi horror, Alien may have had a slow start but the sense of dread built up as every minute passed by. I found it foreboding, and terrifying in places. Seven years later, James Cameron’s sequel was much less scary but punchier in the action department. It was where most of the shooting took place. It so happens that shooting things makes good fodder for video games (Ed: Imagine that!), and Sega—with blessings from 20th Century Fox—tasked Gearbox Software (of Borderlands fame) with the fan service. A five-year development cycle later and Aliens: Colonial Marines was hatched. Is this the bug hunt you’ve been waiting for? Or is it a bad egg? My tour of duty continues after the jump.
When Borderlands appeared on our consoles in 2009 (Ed: Really? Was it that long ago? Wow. Feels like last year), its popularity was a surprise. New IP has a hard time making a big splash in the world of console video games. Borderlands, with its co-op multiplayer gameplay proved a huge hit, and Gearbox Software, the chaps behind the game, decided that it was popular enough to deserve its own sequel, titled Borderlands 2. I definitely wasn’t expecting the “2”, so I took a trip around the planet of Pandora to see what the hullabatwo was about.