Insomniac Games has treated PlayStation users to the wonderful world of Ratchet & Clank since 2002. A Crack in Time was one of the best in the series in 2009, but since then the destructive duo has had some lacklustre journeys through the co-op universe and the galaxy of tower defense. With Ratchet & Clank: Nexus, have they found their way out of the doldrums, and set their course back into familiar territory?
Ratchet & Clank has been one of the Playstation’s most favoured mascots (since the fall of Crash Bandicoot, anyhow), with a series that spans over 11 games and counting, and countless tie-ins and media appearances. Many PS2-era games have been seeing HD remakes for the PS3 (as opposed to simple re-releases), and Ratchet & Clank is the latest in this line.
The Ratchet and Clank series has been going since 2002, and from the first, the little duo has captured the hearts of platform gamers across the galaxy. The series has always primarily been about the insane weapons, and the dynamic duo afterwards. I’d go so far as to say that the series should ideally have been called Weapons of Ratchet and Clank instead. The latest game in the series, All 4 One, is now available, and adds a new twist to the game: 4-player local and online co-op. Does it work? Does it detract from the fun of the series? Let’s find out.
I never played Resistance before this third iteration, mostly because I only recently joined the Toaster Ownership Fraternity , but largely due to it simply not standing out in the massive backlog of PS3 titles that I needed to catch up on. Obviously that was a mistake on my part, as Resistance offers a refreshingly different universe, unlike any other I’ve experienced before. But is it any good? Find out after the jump.