Oceanhorn: Monster of Uncharted Seas is a Zelda-like that has been prominent on mobile devices, but has made the jump from there to the PlayStation Vita (yes! It’s still alive and they still make games for it!) Is it a worthy game in the style of the legendary warrior Link? Or is it doomed to die, tangled in its own morass of bombs and swords?
Tag: playstation (page 1 of 2)
Space Invaders was released in video arcades to an unsuspecting world in 1978, and remains to this day one of the most iconic symbols of video gaming. It was followed shortly thereafter by Galaxian and Galaga, and these games set the mould for the “aliens attacking in formation” style of shoot-em-up (or shmup for short). Titan Attacks is a game in that vein, but with a slightly more modern spin on it. I take on the alien hordes in my tank, and risk certain death by incoming alien. Read more
Flyhunter Origins is a new game from new development studio Steel Wool Games, whose resumés include lots of work at Pixar. I take their new hero, Zak, for a small walk in a giant park using my PS Vita (as opposed to the Android, iOS, and Steam versions) to see what the fuss is about. Read more
Disney Infinity, released last year, was Disney’s entry to the toys-that-come-to-life genre, alongside the only other entry: Skylanders. While Skylanders had to build their fan base almost from the ground up, Disney Infinity had the advantage of having a built-in fan base and a veritable slew of characters to draw upon. This year, Disney lets its Marvel characters take the helm with the new Disney Infinity: Marvel Super Heroes (aka Disney Infinity 2.0). I strap on my shield, get into my power armour, grab my hammer, sling my webs, and plug in my Awesome Mix vol. 1 to see what the new game is all about. Read more
Even though the PlayStation Vita is a 19 months into its life cycle, fans of the FPS genre haven’t had much to crow about. Developer Nihilistic created Resistance: Burning Skies, the very first twin-stick FPS title for the Vita but set the bar lower than a snake’s belly. Embarrassingly, the very same developer put in another uninspired effort towards the end of 2012 to produce one of the worst titles in the popular Call of Duty franchise: Black Ops Declassified. Roll on September 2013, and Killzone: Mercenary tries to impress the masses that have long given up on a solid FPS on their portable games console. Is third time the charm, could this be the “killer app” Vita users have been waiting for? Find out after the jump.
I am a big guy. 1.91m weighing in at a megaton, I don’t get to sneak around very silently very often. So sometimes playing a game like Hitman Absolution reminds me why I became a gamer. You get to do things you can’t always do in real life. Also I should do some sit-ups. Let’s find out why after the jump.
Escape Plan, one of the PS Vita’s download-only launch titles, is a puzzle platform game that sees you guiding two…things…to safety across a perilous series of levels. We take this game for a gruesomely messy run. Will you make it out of this review alive? Let’s find out.
It’s always big fanfares and a parade complete with seventy-six trombones whenever a new major console hits the market, and the new PS Vita, the successor to the PSP, was no different. The PS Vita, announced way back in July 2009, finally released to western shores on February 22, and we took it through its paces to see what it’s all about.
I’d like to start by clearing two things up. The first is a reiteration, whilst I am a gamer and have always played games on a pc, console gaming is new to me (you could call me a console noob, but I like to say I have a ‘fresh’ approach.) The second is that I have never played a ‘Gran Turismo’ game ever. I once played an epic multiplayer session of ‘Burnout 3: Takedown’ but all we did was see how much stuff we could blow up and before that I played much ‘Carmageddon’ and racing was never on the agenda, what with all those zombies to mow down. Also you should know I’m not a big car person, cars are transportation and any more than that is excess as far as I’m concerned.
So now you know my GT status, shock horror, a virgin. I feel it’s important to let you know right off the bat, because as I discovered, driving game enthusiasts are ferociously enthusiastic. When the latest installment of their choice enters the market they react like small girls given a puppy and an espresso. And then the puppy shits on their shoes and the espresso goes to their head and they start to scream, complaining about the smallest little things. With no preconceived notions of what a Gran Turismo game ‘should’ be like or indeed what a ‘Driving Simulator’ ‘should’ be like, this might just be the review for you, at least if you’re anything like me. But if you believe Polyphony should have rendered the Ferrari F500 000’s front bumper better… perhaps you should go elsewhere.
Tyrannical Duck the fiendish water bird recently reviewed James Bond 007: Blood Stone in the form of an epic poem, Beowulf style. Unfortunately my attempts at poetry usually end at ‘roses are red’, and then I get fed up because I’m quite certain roses come in a variety of colours and ‘roses are multicoloured’ is more difficult to rhyme. So instead let me take you on a short drive with GT5 after the jump.