It’s been a decent few years for reboots of old gaming franchises, from Syndicate to Duke Nukem to just about anything in-between. The latest game to receive this sort of treatment is XCOM: Enemy Unknown, a reboot of the 90s game series, XCOM. The original series was an amazing tour-de-force of strategy gaming, and set an incredible bar for other games in the genre. Let’s see if the reboot is worthy of its ancestors.
Many decisions go into choosing to eat a meal at a new restaurant: will be it nice? Might it give me indigestion? Will I tell my friends about in the morning? (Ed: Will I live to tell my friends about it in the morning? We’ve all been to that restaurant.) Some of the similar decisions go into choosing the games we play. Arkane Studios’ latest stealth/action FPS title, Dishonored, is all about exploration and choice. Is deciding to play this game a bad decision? Let’s find out.
Although Final Fantasy is perhaps one of the best–known JRPGs in English-speaking territories, many other, lesser known ones have been slowly migrating out of the Land of the Rising Sun (notable among them being the Monster Hunter series). One of the latest in this bunch of games is Tales of Graces f (or as my wife loves to call it: Tales of GrFaces—seriously…look at the logo!), part of the Tales series of games. Like Final Fantasy, the games in the Tales series have very little to do with each other, other than the name. Of course, this piqued my interested. Since I have a genuine love of and passion for JRPG games, I decided to see the sights in this game and see if it’s worth the price of admission.
We’ve seen some fairly strange video game genre mashups happen, and they’ve had various amounts of success. Just when I think they couldn’t jam more genres together, the folks at Tribute Games manage something I’ve not seen before: the mixup of an Arkanoid game with an 8-bit RPG. Does it work? Let’s find out.
I know Vancouver-based studio United Front Games for its less-cuter-than-LBP racer, ModNation Racers. They show that they’re nothing if not versatile with their latest game, the open-world action-adventure game Sleeping Dogs. With many of the game’s mechanics reminiscent of Grand Theft Auto, Batman, and Assassin’s Creed, does the developer combine these ingredients into a hearty tale of crime and punishment? Or is it more of a dog’s breakfast? Find out as my review continues after the jump.
Just when we thought the music genre of video games was a dying breed, the folks at Harmonix come up with a way to shake things up. Cue Rock Band Blitz, a rhythm game that doesn’t require a whole new set of peripheral plastic instruments. Let’s rock this review!
Let me tell you a story. When I was a kid, I used to stay over at my cousin’s place during the holidays. He used to own one of the most amazing comic book collections I’d ever seen, and—to the ire of everyone around me who told me I was being thoroughly antisocial—I spent every holiday reading and re-reading every single one of those comics. He had them all: superlative quantities of Superman, great piles of Green Lantern, judicious amounts of Justice League, and of course, a buttload of Batman comics. I read them all, over and over again. I first got my love of the DC and Marvel universes from those days back then, and I never really lost it. As you, dear readers, know well, I also have a great love of Traveller’s Tales Lego series, so I was justifiably quite excited to get my hands on Lego Batman 2: DC Super Heroes.
Recently, Yager Development did a great job at proving that shooter games can have mature, thought-provoking storylines. While Spec Ops: The Line may have been a surprising blip in an otherwise tired genre, Saber Interactive’s latest entry is most assuredly not. Despite the promise in its title, Inversion did nothing to turn my world upside down. It’s not for the lack of trying though. With nods to a few other titles, Inversion never really finds an identity of its own, and the its much advertised gravity manipulation feature isn’t much more than a flimsy gimmick. My review continues after the jump.
In the wake of such epic fantasy RPGs as Skyrim and Kingdoms of Amalur comes a new IP, Dragon’s Dogma, which promises to be full of dragons, ghoulies, ghosties, and long-leggity beasties. And, of course, all this comes with a healthy dose of killing aforementioned things that go bump in the deep, dark night. And it has sidequests, too, because everyone loves a good sidequest. I sidequested through the this game to see how many dragons I could kill by the end of it.
If you’ll recall, last year I reviewed Naruto Ultimate Ninja Storm 2 and gave it a great score, praising the gameplay as well as the way that the game covered the details of the story. This year, we have the sequel to the game, titled Naruto Shippuden: Ultimate Ninja Storm Generations. I fought through hordes of shinobi to bring you this review, so I hope you appreciate the blood I shed for you, dear readers.