I wonder if David Cage revels in being different? His studio Quantic Dream makes games different (and differently) from their peers. With the 2010 psychological thriller Heavy Rain, the studio orchestrated a coming-together of video games and film noir. In 2012, Kara the short film showed off their advanced graphics and motion capturing technology. And in 2013, Beyond: Two Souls they create their own concept of a modern adventure game that not only places emphasis on the themes of love, loss, and consequence but gets an injection of super-natural action, a top-notch Hollywood cast, and a story that spans 15 years. Seems like a great setup then, but is this form of interactive movie worth your time and money?
In this seven-minute short, the French video game company uses their new motion-picture technology and the processing power of the PlayStation 3 to create a story of a humanoid robot that is being assembled. Conversant in over 300 languages and designed to be a general house helper (and sexual companion if need be), a third generation AX-400 android is being put through some standard tests, it soon becomes apparent to the operator that there are some ghosts in the machine…
Quantic Dream are quick to downplay the talk that Project KARA may be a scene from an upcoming game. It’s reportedly just a tech demo.
I must admit when I first heard about Heavy Rain, I was a little dubious about it. I wondered whether it had an identity crisis, not knowing if it wanted to be a video game or a movie, or whether its developers had a sure sense of self in their attempt to bring innovation and a different form of story-telling into the gaming genre?
I had a bunch of other questions so I wrote this review like a little Q&A session, where I would answer my very own questions. Hit the jump to see the conversation I had with myself about Heavy Rain.