Ratchet and Clank originally debuted on the Playstation 2 back in 2002 to huge acclaim, partly due to the humour, partly due to the platforming design, but mostly due to the insane array of weapons you can shoot things in the face with. Numerous sequels and HD remasters later, the game is getting a movie based off the first game. This naturally means that the first game needs a reboot. Grab your weapons, unplug Mr Zurkon, and come along as I review this new rebooted Ratchet and Clank.
Back in ’06, Resistance: Fall of Man was one of the very first games to be released for the debut of the PlayStation 3. The series went on to see a trilogy and even spawned a spin-off on the PlayStation Portable. And now, Resistance: Burning Skies has the honour of being the first twin-stick shooter on a handheld console. It’s an unenviable task of going first, especially considering veteran Resistance developer Insomniac Games wasn’t leading the charge. Instead, the duties went to Nihilistic Software, a developer notable for their middling effort on PlayStation Move Heroes.
So, does Resistance: Burning Skies for PlayStation Vita not only distil all the things we’ve come to know and like from the Resistance universe but also make good use of the handheld’s distinct features? I head to the front lines to find out.