Every kid has a favourite super hero. Every adult male still does. While there are many who rate the man of steel from planet Krypton, tons who love the steel-clad Iron Man, and even a few who worship that not so jolly green giant, the incredible Hulk (between me and you… he’s not that incredible), I have always been a massive fan of Spider-Man. There are two things that sold me on the arachnoid homo-sapiens: his constant witty wisecracks, and web-slinging between towering skyscrapers. Unfortunately in Spider-Man: Edge of Time, only one of those was present and in a form that only annoyed me. Continue reading and find out how I unraveled the good and the bad in this web.
Marvel vs. Capcom 3 is not a game to be reviewed lightly: it is probably one of the most anticipated fighting games of the year (Ed – right up there with Mortal Kombat 9!), and at the top in terms of genre. When Marvel vs. Capcom debuted on the Playstation and Dreamcast in 1999/2000, it revolutionised the fighter genre with its flashy combos, fast pace, and fan-favourite characters. Marvel vs. Capcom 2 took this model and advanced it: 56 playable characters, 3 vs. 3 match-ups, hyper combos the size of your screen, and the unique feature of making me hear Ringo Starr scream “I got blisters on me fingers!” in the background.
Marvel vs. Capcom 3—amidst much hype—needed to not only match the expectations of the die-hard fans, but also accommodate fans new to the series and genre. It did this perfectly and in style.
You can easily pick up a controller, jump into Arcade mode, and mash some buttons together to pull of some awesome hyper-combos with little practice. This is not the extent of the depth of this fighting game, however. MvC3 will go as far as you can, all the way to the 3-teamed hyper combo finish line.
Read more after the Super Jump.