War. What is it good for? Edwin Starr’s assertion of “absolutely nuthin’!” was perhaps a bit premature, and who could blame him? I doubt anyone back in the 70s could have predicted that video games based around all kinds of small and large-scale wars would become the preferred genre of choice for the dude-bro generation, and generally being good for lining the pockets of the publishing studios. While it’s widely accepted that the gritty, war-machine FPS genre is over-saturated, it’s certainly not stopping developers from churning out game after game, stacking them on a steadily rising pile that’s sure to come crumbling in on itself at some point (or perhaps it already has?)
Codemasters’ Operation Flashpoint: Red River is the latest installment being added to this pile. Is it relevant? Does it warrant your hard-earned money, and is it worthy of your attention? If said attention span is fairly short, the answer’s probably not. Find out why after the jump.