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Tag: time-travel

We Review: Singularity

2009 proved a mediocre year for Raven Software who produced X-men Origins: Wolverine and Wolfenstein. They’re back, but this time with a wholly original IP and an altogether different enemy. It’s not the dastardly Germans out to ruin the world, rather the other equally hated nation of Russia. In the 1950s, the mysterious island of Katorga-12 experienced a devastating event known as the “Singularity” and now in 2010, the ever-meddling U.S. government has noticed strange radiation signatures emanating from the island. Players assume the role of Captain Nathaniel Renko, a crack black-ops soldier sent in to investigate the situation. You find out the place was a research station where Cold War scientists were experimenting with E99, a powerful but terrifyingly unstable element only found on the island. It even has the ability to alter time itself, and that plays a major part of the story where strange events result in Captain Renko being sent back and forth in time, his actions in the past have massive consequences in the present. Renko needs to battle soldiers and all manner of mutated life forms to fix what is broken. It’s hardly an original concept and this is further experienced when you explore Katorga-12. Even though it’s themed fit the USSR theme complete with the Cyrillic Иs and Яs and dodgy accents, the moody environments and certain game mechanics share an uncanny familiarity with Bioshock, which is not necessarily a bad thing…

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ALT/1977: Modern Tech Re-Imagined as 70s Gear

Given what we know now, I wonder how many of us would love to go back in time and change a couple of things to the betterment of our lives and that of our families? If there’s one thing you wouldn’t want to do, it’s to kill your grandfather, for you then wouldn’t have been born, and consequently would not have been able to go back in time to kill your grandfather. I believe this sticky point is called the grandfather paradox.

Anyways, it seems digital artist Alex Varanese from San Francisco has pondered about time travel and decided he’d grab all the modern 21st century tech around us and zap back to the late 70s, where he’d re-design all the gear, sell it, and make a bazillion dollars. He took four popular consumer products – an MP3 player, a laptop, a mobile phone, and a handheld game console – and created a set of spectacularly retro print ads to advertise them as if they had been designed in the late 70s. The set is called ALT/1977: WE ARE NOT TIME TRAVELERS, see it after the jump.

Laptron 64

Pocket Hi-Fi

MobileVoxx

Microcade 3000

See more of Varanese’s work on www.alexvaranese.com.

BONUS: You may also like MY DESK IS 8-BIT, Varanese’s vision of what video game might look like if it was a stop motion animation.

[via Behance]

Chronotron!

This may kill your productivity stone dead.

If you’re a fan of Lost or Doctor Who, then you might like Chronotron. In this cute puzzler you play as a robot whose time-travelling machine (which looks suspiciously like the TARDIS) is broken. It’s only able to loop back in time and to fix it you need to collect the circuits in each level to fix it.

Here’s the nifty bit – you can use your time machine to create multiple (past) versions of yourself to help you solve the puzzles. You can create as many copies as you want, but if you interfere with a past self’s ability to return to the time machine, you will cause a game-ending paradox. Some lateral thinking is needed here to clear the 35 levels and 5 bonus levels.

Play Chronotron at Kongregate.