Platform puzzle games are a darling of the Indie development community for a good reason, among them being the nostalgia effect. They’re difficult to do well, however, and an improperly-implemented puzzle mechanic can come over as boring, fiddly, or even ostentatious. Does Nihilumbra (“nihil” from the latin word for “nothing”, and “umbra” from the latin word for “shadow”. Don’t say I never teach you anything) for the Wii U suffer any of these problems or does it bring a spot of colour to a dark world? Let’s find out.

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