The Mario Party series of games, essentially a mini-game filled boardgame in a video game (Gameception!), featuring…I don’t really have to tell who it features, do I? Although it’s the longest-running mini-game series, it’s likely the last game in the series for the Wii, so we rolled the dice a few times to see whether a new version of the game was warranted.
The Legend of Zelda is one of the most beloved action RPG franchises out there, and usually for good reason, among them being that it was one of the first console action RPGs in existence. The latest Legend of Zelda game, Skyward Sword, is the second Zelda title for the Wii, and the first of these titles that was made exclusively for the Wii (the prior, excellent title, Twilight Princess, had a simultaneous Gamecube release). Is Skyward Sword the best Zelda game out there? The worst? Let’s find out.
It’s not been that great a year for fans of arcade-style racing, with only a handful of titles like Dirt3, MotorStorm: Apocalypse, and Mario Kart 7 vying for our attention. Of course, no year in arcade racing can be complete without a game from the seemingly interminable Need for Speed (NFS) series.
When you think of Need for Speed, you are reminded of thrilling arcade racing with great looking cars and even better graphics. Plot is almost always inconsequential. From face value, it would seem that the latest NFS title (and 18th title in the series), Need for Speed: The Run, has all the hallmark qualities one would expect from the franchise. But something in the machinery is horribly broken. The Run misfires in a quite a few places and didn’t give me the thrill ride that it had promised. Find out why after the jump.
Movie tie-ins are a dime a dozen, and every popular film gets a dumpster-load of merchandise to go with it. So, if you already have your Happy Feet Two™ lunch box, juice bottle, poster, book tie-in, promo plushies, and McDonald’s™ toy, and you’re still wondering what to spend your tie-in budget on, there’s also Happy Feet Two The Video Game, reviewed after the bit that says “Continue Reading”.
Superhero games are one of those strange phenomena where things could be amazing, or they could be terrible. In the former category, for example, we have the wonderful Batman: Arkham Asylum. In the latter category, we have the infamous Superman 64, arguably the worst comic-to-video-game adaptation in existence. Superman 64 was so bad, in fact, that MTV Gamer’s 2.0 rated it the No. 1 worst game of 1999. I am fairly certain that the only game worse than Superman 64 is 1982’s E.T. The Extraterrestrial for the Atari 200 console, a game that was so bad that Atari actually buried the cartridges in a landfill in New Mexico (Wikipedia), and might actually have been responsible for the great Video Game Crash of 1983 (Wikipedia). Imagine how ridiculously unplayable a game must be to actually crash an entire market sector. Thankfully, X-Men Destiny is not as bad as Superman 64, and certainly not as terrible as E.T., as much as certain other reviewers would have you think that is the case. Is it any good at all, though? One brave reviewer, armed with nothing more than a video game controller and an iron constitution, ventured into the world of X-Men to find out.
Your favourite gaming reviewer (that’s me, by the by) went to the 2011 rAge expo at the Coca Cola Dome in Johannesburg this weekend.
I got a good look at some of the most exciting up and coming games for the next few months, and even got hands on with a few of them, where I was able to kick, punch, hit, and beg my way to the front. Hit the jump to find out what went down at the event.
Famed cubist artist Pablo Picasso once said: “The world does not make sense, so why should I paint pictures that do?” He had a point. These days it seems that everything needs to be more and more realistic, and video games are no exception. Modern games push the boundaries of realism, and this may not always be a good thing. Consider that it may be our obsession with realism that has led to the rise of ‘reality television’, the horrors of which I need not delve into. Cast your mind back to a time before ultra realism, where game-play and having fun were the order of the day. Let’s see if De Blob 2 can take us back to those days where fun was paramount, after the jump.
Abe over at The Given Collective has started up a new venture, Digital Camo, that brings some sweet custom skins for all your precious gadgets, be it a PS3, Xbox 360, Wii, iPhone, iPod, or laptop. All the artwork is done by Abe himself on high quality, low tac vinyls that are easily applied and just as easily removed.
If you’d like a more customized skin, you can send your image to them and they’ll turn it into a one-of-a-kind creation for you.
There’s a small selection of skins available at the moment, but Abe informs me that new ones will be added on a daily basis. Prices start at R50 for an iPhone skin, R120 for a PS3 skin, and R215 for a full Xbox 360 skin.
This is one skin I’d definitely like to have on my PS3 <hint hint>. Bears are so hot right now.
Check out Digital Camo for more locally-produced skins.