Marvel and Capcom have been tag teaming to make fighting games since the late 1990s and early 2000s. The fourth title in the series (or sixth if you include the original vs Street Fighter games) is titled Marvel vs Capcom Infinite. Because it features the Infinity Stones, geddit? The game has a roster of brawlers that cover multiple IPs from both sides, giving you tons of choice. Get your super powers and fighting words ready as we take on this review.
Marvel vs. Capcom 3 is not a game to be reviewed lightly: it is probably one of the most anticipated fighting games of the year (Ed – right up there with Mortal Kombat 9!), and at the top in terms of genre. When Marvel vs. Capcom debuted on the Playstation and Dreamcast in 1999/2000, it revolutionised the fighter genre with its flashy combos, fast pace, and fan-favourite characters. Marvel vs. Capcom 2 took this model and advanced it: 56 playable characters, 3 vs. 3 match-ups, hyper combos the size of your screen, and the unique feature of making me hear Ringo Starr scream “I got blisters on me fingers!” in the background.
Marvel vs. Capcom 3—amidst much hype—needed to not only match the expectations of the die-hard fans, but also accommodate fans new to the series and genre. It did this perfectly and in style.
You can easily pick up a controller, jump into Arcade mode, and mash some buttons together to pull of some awesome hyper-combos with little practice. This is not the extent of the depth of this fighting game, however. MvC3 will go as far as you can, all the way to the 3-teamed hyper combo finish line.
Read more after the Super Jump.