Game Reviews

We Review: Marvel vs. Capcom 3: Fate of Two Worlds

Marvel vs. Capcom 3 is not a game to be reviewed lightly: it is probably one of the most anticipated fighting games of the year (Ed – right up there with Mortal Kombat 9!), and at the top in terms of genre. When Marvel vs. Capcom debuted on the Playstation and Dreamcast in 1999/2000, it revolutionised the fighter genre with its flashy combos, fast pace, and fan-favourite characters. Marvel vs. Capcom 2 took this model and advanced it: 56 playable characters, 3 vs. 3 match-ups, hyper combos the size of your screen, and the unique feature of making me hear Ringo Starr scream “I got blisters on me fingers!” in the background.

Marvel vs. Capcom 3—amidst much hype—needed to not only match the expectations of the die-hard fans, but also accommodate fans new to the series and genre. It did this perfectly and in style.

You can easily pick up a controller, jump into Arcade mode, and mash some buttons together to pull of some awesome hyper-combos with little practice. This is not the extent of the depth of this fighting game, however. MvC3 will go as far as you can, all the way to the 3-teamed hyper combo finish line.

Read more after the Super Jump.

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5 Unordinary Superpowers I Wish I Had

Invincibility, invisibility, super strength, laser shooting eyes, adamantium skeletons… all so passé, so ordinary, why would I want one of these? I tend to think outside of the box, outside of Stan Lee’s imaginings, which is why when I think of having a super power I leave the usual suspects out of it. One day with the help of science, radiation, the sun’s rays, a meteor shower or the bite of a genetically manipulated bug I hope to have one of these unordinary superpowers. Find out what they are after the jump.

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