Ratchet and Clank originally debuted on the Playstation 2 back in 2002 to huge acclaim, partly due to the humour, partly due to the platforming design, but mostly due to the insane array of weapons you can shoot things in the face with. Numerous sequels and HD remasters later, the game is getting a movie based off the first game. This naturally means that the first game needs a reboot. Grab your weapons, unplug Mr Zurkon, and come along as I review this new rebooted Ratchet and Clank.
Ratchet & Clank has been one of the Playstation’s most favoured mascots (since the fall of Crash Bandicoot, anyhow), with a series that spans over 11 games and counting, and countless tie-ins and media appearances. Many PS2-era games have been seeing HD remakes for the PS3 (as opposed to simple re-releases), and Ratchet & Clank is the latest in this line.
The Ratchet and Clank series has been going since 2002, and from the first, the little duo has captured the hearts of platform gamers across the galaxy. The series has always primarily been about the insane weapons, and the dynamic duo afterwards. I’d go so far as to say that the series should ideally have been called Weapons of Ratchet and Clank instead. The latest game in the series, All 4 One, is now available, and adds a new twist to the game: 4-player local and online co-op. Does it work? Does it detract from the fun of the series? Let’s find out.
Three great Sony franchises featuring six of Sony’s most well-known characters. Jak, Ratchet, Sly, and their three respective side-kicks. When initially announced, I admit I was left feeling a little giddy with excitement. The idea of throwing these beloved platforming mascots together for all sorts of mayhem and the ensuing hijinks they would cause must surely be a recipe for sure-fire success. What could possibly go wrong? As it turns out, only everything. Read my full review of Sony’s Playstation Move Heroes (or as I call it, Ruined Potential), after the jump.