I loved the first Darksiders. From the whodunnit storyline, to the dungeon crawling, to the hacks and slashes, the experience was surprising as it was thrilling. I am a man of simple needs and when I heard that a sequel was in development, I would have been extremely happy to play one with mechanics similar to the first, just with a different character. But without change there is no progress as some people would say. And in Darksiders 2, Vigil Games were not horsing around when they added wholly new gameplay elements to the mix. Do these new elements dilute the experience? Do they welcome new types of players to the game but alienate others? Does bigger mean it’s better? Let’s dance with Death and find out.
Our Darksiders competition has finally come to an end. In case you missed the action, we started off the competition asking people to toss a turtle as far as they could. Many productive work hours were lost in the process, and in the short space of two days, some of the entrants had klapped the game so hard that they surpassed the theoretical maximum score! So an update to the competition was required, and we went into a sudden death round, where a score over 10 million guaranteed the entrant a place in the next round.
Six persistent entrants made it into the sudden death round and we asked them to play one of my favourite indie games from last year, Adam Atomic’s Canabalt. They had 24 hours to submit their scores. That time has expired and we have now arrived at the official winners announcement. Find it after the jump.
Note: This competition has ended.
Gamers, sometimes they are like bulls in a china shop. Two days into our Darksiders competition, and two very persistent (read: crazy) people have surpassed the theoretical maximum high score for the flash game we selected for the competition. That completely blindsided us ad we hadn’t expected such dedication so early in the proceedings. Needless to say, there is only one PS3 copy of Darksiders up for grabs, so we have had to make an adjustment to the competition. If you have entered, please take a look at the update after the jump.
Note: This competition has ended.
I thoroughly enjoyed playing Darksiders (read our review here) and in our first competition in 2010, we want you to experience that feeling too. Thanks to our sponsors, SterKinekor, we’re giving away a copy of Darksiders for Playstation 3 and Xbox 360, and a Darksiders-branded t-shirt to go with each copy.
Instead of the usual lucky draw type of competition, we’re trying to keep things a little different here at Onelargeprawn. Based on the popularity of our play-a-game-to-win-a-game idea last year with our Boxhead competition, we’re going to ask you to do something heinous…to a turtle. You might go to hell for it, but I’d like to think the end justifies the means. ;-)
So what do you have to do? Find out after the jump.
OK, let’s get down to business. In Darksiders by Vigil Games, you play the role of War, one of the biblical “Four Horsemen of the Apocalypse”. You have been mistakenly summoned to Earth where an almighty battle between Heaven and Hell is taking place. Having interfered with something you shouldn’t have, you are summoned to the “headmaster’s office”, given a severe talking to, and stripped of your awesome powers. As a last chance at redemption, you request to be sent back to Earth to find out who was responsible for bringing on the apocalypse prematurely. Darksiders chronicles your journey through god forsaken, scorched lands, ravaged citadels, subterranean lairs, and dusty plains in a quest for answers.
Let’s go through the mechanics that make up the soul of this a “whodunit” hack and slash extravaganza. Hit the jump to read the rest of the review.