The PS4 has been out in the wild for 16 months now and a three-toed sloth could easily count the number of triple-A exclusive titles available for the platform. It’s tough going for the PS4 owners out there who need to have their purchase of the console vindicated. If you’re starved for PS4 exclusives you’ve no doubt expected the arrival of third-person shooter, The Order:1886 with all the seriousness of a heart attack. It’s been in development for the last five years, so was it worth the wait? I fancy my English accent, twirl my moustache, and head to Victorian-era London to bring you this review, old chap.
American author Tom Clancy has penned many a spy novel and since the late 90s lent his name to a range of video game sneak-em-ups including the Rainbow Six, Ghost Recon, and Splinter Cell series. His involvement in the creation of the games may be questionable but there’s a Clancy-esque technical and tactical nature to them. It’s never been a match for my loose and free style of play, as such none of these titles have lit up my radar.
Times are a-changing though, what with the economy on the downturn and the cost of video game development reaching atmospheric levels. Publishers and developers can’t just target one segment of the market as freely as they might have in the past. To broaden its appeal, Tom Clancy’s Splinter Cell: Blacklist casts a wider net into the pool of gamer stereotypes. As a newcomer to the franchise, I decided to test the waters.
Naughty Dog hardly needs no introduction to the PS3 gamer. The much-loved creators of the Uncharted franchise has been thrilling audiences with the derring-do antics of Nathan Drake since 2007. To date, the Uncharted franchise has sold over 13 million copies and Naughty Dog has garnered a number of accolades, including over 200 “Game of the Year” awards for 2009’s Uncharted 2: Among Thieves.
Four years later, and Naughty Dog is back in the spotlight, but this time Nathan Drake isn’t laying waste to the population of a small country. The Last of Us is a new IP that takes us in a different direction, to a much darker time and place. With Naughty Dog’s track record, there is little risk of getting a clunker, so the pertinent question should be, “Just how *good* is The Last of Us?” Find out after the jump.
Like a certain sexually transmitted disease, it seems that we’ll never be rid of shameless game tie-ins. Just a few weeks ago, The Walking Dead: Survival Instinct was met with some disdain from gamers and critics alike for being dead boring. And now, Star Trek the video game comes under fire. Despite the (best?) intentions of the developers, by the time the last credit has rolled, Star Trek does nothing to stem the tide of tired tie-ins. A terrible movie may be finished in an hour or two but game tie-ins often need to be endured for much longer. Several hours later and I’ve concluded the captain’s log on Star Trek, a video game that does not reach warp speed but sputters into mediocrity.
Transformers: War for Cybertron was surprisingly good. It bucked the trend that movie tie-in games were invariably crap. That’s because it wasn’t a tie-in at all. Developers High Moon Studios based their 2010 big bot adventure on the home world of Cybertron where the Autobots and Decepticons were in the midst of a civil war. The two leaders are polar opposites, the optimist prime versus the negatron you could say, but their actions together brought about big trouble to Cybertron.
Transformers: Fall of Cybertron follows on from the events of previous title, where the Autobots are desperate to find a way off the dying planet. Optimus has commissioned the creation of a giant lifeboat upon which he and the remaining Autobots would evacuate. The Decepticons not only want to disrupt the Autobots but have some other plans in the making. Transformers: Fall of Cybertron tells the stories around this desperate tug-of-war contest. See how it unfolds after the jump.
Some people would dismiss Yager Development’s latest game as yet another tired, rehashed third-person shooter where American soldiers go trigger-happy in the Middle East. Those people (including myself) should not be too quick to judge. I wasn’t expecting much at all but what I got was a thoughtful, disconcerting game about the cost of war.
My tour of duty with Spec Ops: The Line continues after the jump.
The Uncharted franchise is considered by many as the crown jewel of high-definition gaming on the PlayStation 3 platform’s regalia. It has won numerous awards from fans and industry players alike, and it’s no surprise that Sony looked to it to lead the valiant charge of launch titles onto the PS Vita (reviewed here). So, in Uncharted: Golden Abyss wise-cracking treasure hunter Nathan Drake shoots his way onto Sony’s newest handheld gaming console. Is the experience up to the lofty standards that have been set by the previous Uncharted games? Has the essence of Uncharted been distilled into the pocket-sized console? Let’s find out.
Let’s get a few things straight as an arrow right off the bat. Any game that lets you use a giant hammer to crush your foes into so many tiny pieces, is alright by me. Any game that lets you—nay, requires you—to use a giant mech suit and assorted robots is all right by me. And Red Faction: Armageddon does all that and much more. It’s a riotous ride and I thoroughly enjoyed it. Find out why I looked past the bore and enjoyed the gore, after the jump.
You know, sometimes I amaze even myself. I don’t know I did it, but I missed any advertising for Transformers: War for Cybertron. I missed the trailer at E3, didn’t notice the full page spread taken out in a local gaming magazine, nor did I catch any ads of TV. It’s not that I don’t like the Transformers but when I was a kid, the GoBots were my bots of choice but sadly they faded into mediocrity with the rise of the Transformers.
Transformers: War for Cybertron (hereby shortened to WFC) wasn’t even on my radar until the good folks at Megarom sent it over to me. I could have easily dismissed it as another money-making movie tie-in, but Transformers: Revenge of the Fallen served that purpose and didn’t do such a great job.
WFC is different. For one thing, it’s not set on Earth so there’s no need for pithy humans who can’t act their way out of a paper bag, also (and more importantly) it’s a really good game. In WFC, developer High Noon Studios has taken the Transformers story back to their home world of Cybertron and explores the origins of an epic war that leads into the events of the 2007 movie. Malevolent Decepticon leader Megatron wants to return Cyberton to his version of a “golden age” and has discovered a new power source that will help him achieve his goals. It is up to the Autobots to prevent this at all costs. The battle lines are drawn and it’s time for you play your part. My review of WFC rolls out after the jump.