MXGP2 is the sequel to 2014’s MXGP, titled the Official Motocross Video Game, and is developed by Milestone Games, the same people behind Sebastien Loeb Rally EVO, which we reviewed earlier this year. Instead of a rally car, you’re put in the reigns of a motocross bike and tasked with getting around a dirt course in the shortest possible time. Get on your bikes and ride!
I’m not the world’s greatest rally driving fan (Ed: Or sports fan, for that matter, but whatever), so it should come as very little surprise to any of our regular readers that I had absolutely no idea who Sébastien Loeb is. The last rally driver I was peripherally aware of was Colin McRae, and I had no idea that he had left for the great rally track in the sky. My ill knowledge has changed a lot with the introduction of Sébastien Loeb Rally EVO, one of the most technical racing games I’ve played (which says a lot about how many I play). So while I strap into my rally suit and go alert my co-driver, how about you mosey over to the track and I’ll meet you there?
Need for Speed first appeared 21 years ago back in 1994 for DOS and the first generation Playstation (and two other consoles, for those information purists). The game did well enough to warrant a sequel in 1997, and there has since been a new Need for Speed game almost every single year after that. Sometimes we even got two, lucky us! Now in its 22nd iteration, the newest game in the series, titled simply Need for Speed, makes its debut on the current generation of consoles. I gear up, rev my engines, and go full throttle as I race and drift my way through this review to see what it’s about.
Hello, fellow Mario Kart 8 lovers! We’re back with an exciting review of the new DLC tracks that launched yesterday. We already reviewed Mario Kart 8 for the Wii U when it first came out over here, and we reviewed the first set of extra tracks, Zelda x Mario Kart, over here. Now we have the last lot of tracks and karts and characters—two more cups and eight new track, plus some more new characters and vehicles, all being reviewed right here, right now, by me. Let’s race!
Circa 1920, Russian artist El Lissitzky coined the term Proun (proun-ouned as “pro-oon”) to describe his abstract, geometric art style. He personally described it as “the station where one changes from painting to architecture”, which could mean many things, or nothing, but in any event was seen as a branch of the suprematism art movement. It all sounds terribly pretentious, so I bet you’re currently asking “what in the blazes does any of this have to do with video games,” and I’d respond with a witty, “Ah, but that’s what YOU think.” Or maybe I’d actually get around to telling you that all this knowledge forms the basis of today’s review for a racing game called Proun+. Let’s roll.
We reviewed Mario Kart 8 for the Wii U when it first came out back over here at this Link (see what I did there?), and if you’ve exhausted all the tracks and characters and wish there were new life in the game, then I’ve got good news for you. Two new cups and eight new track, plus some new characters and vehicles, all being reviewed right here, right now, by me. Let’s race.
Table Top Racing, for those of you who don’t play games on your phones or tablets, is a racing game that uses the conceit of a bunch of toy cars racing around a track made out of household object. In fact, if you remember playing Micro Machines back in the early 1990s, you’ll be fairly familiar with the idea. This time around, though, we’re reviewing the new PS Vita release of Table Top Racing. Let’s see how much revving we need to do.
Mario Kart has, since 1996, been one of the best casual racing games around, not just on Nintendo, but possibly across the gamut of consoles. It’s also the greatest example of rubberband racing you’ll ever come across. Now in its eighth iteration, it’s time once again to hit the tracks and see whether the latest in kart racing is a slow start, or a mad dash for the finish. (Ed: You enjoy coming up with these ridiculous puns, don’t you?)
The other day I lamented about the lack of arcade racers but November saw no less than three *kart* racing games appear on the circuit. Sonic & All-Stars Racing Transformed is certainly the wordiest of the lot.
UK developer Sumo Digital have a track record with creating some of the Outrun games, and recently received a boost to their racing pedigree with the inclusion of staff from the now-defunct game development studios Bizarre Creations and Black Rock Studio. Taking cues from their previous outing in 2010’s Sonic & All-Stars Racing, the developers have added all new transformative elements to their mascot-based kart racer. Is it a welcome change? Let’s find out.
The Wipeout series of video games (nothing in common with the Wipeout TV series!) has always been one of the games for Sony consoles that show off what insane graphical power the machine is capable of, and the PS Vita is, to use the hackneyed term, “no different” with its release title, Wipeout 2048. The question is: is this version of Wipeout any good and worth playing? Let’s find out.