Back when I was a younger lad, I used to follow Akira Toriyama’s Dragon Ball Z series, based on the manga of the same name. The series was popular enough to warrant its own series of fighting games for the PlayStation 2. Now an HD remake of the first and third games is available for PS3 and Xbox 360. I put my fighting skills against the world’s finest to see whether this remake is any good. Ka-me-ha-me-haaaa!!
If you’ll recall, last year I reviewed Naruto Ultimate Ninja Storm 2 and gave it a great score, praising the gameplay as well as the way that the game covered the details of the story. This year, we have the sequel to the game, titled Naruto Shippuden: Ultimate Ninja Storm Generations. I fought through hordes of shinobi to bring you this review, so I hope you appreciate the blood I shed for you, dear readers.
Reality Fighters is one of the launch titles for the PS Vita meant to show off the AR capabilities of the little console. Plus it’s also, you know, a fighting game. The prime question is, however: is it fun? Let’s punch through this review to find out.
Today we look into a game that is based on a highly popularized anime series, which has many iterations on the video game market and has followers all around the world. Dragonball: Raging Blast 2 is the sequel to the previous Dragonball: Raging Blast video game. Having not played the first installment in this series I cannot comment on how the game has advanced since, but being a DBZ fan, and having played pretty much all the other DBZ games, I feel my opinion could be taken with lot less grains of salt.
Dragonball:Raging Blast 2 is a 3D fighter based video game that focuses on customisable characters with team battles of up to 5 characters per team. It must be the biggest fighter game out with the most linear gameplay known to man. It is so jam packed with characters (96) and content that the actual fighting in the game has taken a back step. So much so that I wouldn’t be surprised if there are multiple characters with the exact same move sets with slightly changed animations.
Lets instant transmission to the rest of the review after the jump.
According to Uncyclopedia, zombies are defined thus:
Zombies are an improved form of human that are often found engaging in mindless consumerism, discussions about American Idol, neoconservatism and the consumption of brains or raping and mutilating other motherfucking human beings.
The zombies created by concept artist from Manuel Augusto Dischinger Moura (or Manuhell for brevity’s sake) go a step further – they know Kung Fu and other crazy martial arts. The 27-year-old from São Paulo, Brazil has taken some characters from a popular fighting game and given them a zombie makeover.
See Manuhell’s collection of Zombie Street Fighters after the jump.
Well hello there. It’s been a torrid, rainy weekend for Cape Town, and the start to the week is no better, but we’re hoping to make it a little happier for two lucky Onelargeprawn readers.
Our most recent gaming competition has come to an end, and to stand a chance of winning a copy of King of Fighters XII, we asked you to name the first game in The King of Fighters series. A quick trip to the official website reveals that King of Fighters ’94 was the first version SNK Playmore’s team-based fighter.
Thanks for all the entries. We’ve collated them and turned to the ever-useful Randomizer to pick our two winners. Could you be one of them? Find out after the jump.
NOTE: This competition has ended.
We’ve been quiet on this front, but it’s competition time again here at Onelargeprawn, and we’ve managed to snag some gaming treats to give away to our loyal readers.
Celebrating the 15th anniversary of the franchise, SNK Playmore’s team-based fighter King of Fighters XII was recently launched in South Africa, and now it’s time for YOU to get in with the chance to win!
We’re giving away two copies of the game – one for the Playstation 3, the other for the Xbox 360. Sounds good? Excellent. The competition details can be found after the jump. Go to it!
Whenever Lucy Furr and I play a fighting game – be it Soul Calibur, Tekken, or Virtua Fighter – she always poons me. There I am trying to pull off some sweet moves with coordinated button presses but my character usually gets seven kinds of shit beaten out of it by Lucy’s “faith-in-chaos” button mashing technique. She lauds that over me every time.
Females are inherently tricksy, and so it would make sense for female characters in video games to be cunning as well using their bodily bits to full advantage. From lightning kicks that expose lady parts to distracting camel toe possibilities, Regretful Morning breaks down 8 female fighting characters with unfair advantages. Here are some of my favourites:
Unfair Advantage: Makes moaning noises while fighting
Unfair Advantage: Wears slutty bat costume, nipples poke out of clothing, punches at the sack region
Unfair Advantage: Acts as if she were prey, strikes while opponent is stunned by epic cleavage
More at Regretful Morning.
Fellow gamer Aftershock9 turned me onto this little gem. MyBrute is a super-cool Flash game that takes up 5 minutes of your day. The way it works is you create a character and fight another person’s character in an arena. You can’t control what your fighter does, their actions are random, and if you happen to choose one with a weapon, they’ll use it to their advantage. So sit back and watch as the fight unfolds.
When you create your fighter, you are allowed 6 initial fights, after which there seems to be a 3-fight cap per day. You can join a clan and if you’ve reached level 10, you can create your own clan.
You can also challenge friends by typing their name in the arena or visiting their fighter’s profile. You can duke it out with my scrappy fighter at http://onelargeprawn.mybrute.com